

Such as for build orders and general meta choices and mechanics use such as transport drops of engineers and troops. It's choices are dictated by many many run-throughs within a neural network to determine the most optimal choices added to a heafty amount of human guidance. It also recognises and adapts to the terrain going as far as to evaluating line of sight because of terrain height and avoiding shooting into the ground. This is flagrant when you build your first fighter and instantly all of the AI's fighters are ordered from across the map to attack it even though the AI has not yet scouted your base and at present has no way of knowing you built air units at all.īut sorian AI does have fog of war and relies on what are called "map markers" which not all maps feature to be able to orient itself and recognise points of interest. The vanilla AI of the game plays with full map visibility at all times. In general both the sorian AI and vanilla AI get information they wouldn't as a human player.īoth AIs are night and day, however, with how much information they have.
